Recent comments in /f/science
enelspacio t1_jcxrmyb wrote
Reply to comment by SnooPuppers1978 in A Swedish study found elite male soccer players are 1.5 times more likely to develop neurodegenerative disease compared to population controls. A previous study from Scotland suggested that soccer players were 3.5 times more likely to develop neurodegenerative disease. by Wagamaga
Enjoy your life… professionals do it tons and tons and over and over again, at very high ball speeds - you’ll be fine pursuing you hobby as normal
enelspacio t1_jcxrg70 wrote
Reply to comment by PfEMP1 in A Swedish study found elite male soccer players are 1.5 times more likely to develop neurodegenerative disease compared to population controls. A previous study from Scotland suggested that soccer players were 3.5 times more likely to develop neurodegenerative disease. by Wagamaga
Were you here last summer??
PTR_K t1_jcxre6k wrote
Reply to comment by 8livesdown in The neurophysiological underpinnings of malevolent creativity might vary by gender by tbroishere
Selfish or cruel behavior may be of benefit to specific individuals, but harm the overall population. A population with too heavy a burden of members harming, undermining, and distrusting each other may have a tougher time surviving.
WolfeXXVII t1_jcxq2dm wrote
Reply to comment by Cowsie in Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
Not only that but China does as well... Although it is more so for gacha since that is the big thing over there. Genshin Impact being a prime example.
[deleted] t1_jcxoouz wrote
NickPrefect t1_jcxonkt wrote
Reply to comment by Sculptasquad in The neurophysiological underpinnings of malevolent creativity might vary by gender by tbroishere
Came here to figure this out too. Is it being a man or woman on the inside or on the outside that contributes to this?
Overtilted t1_jcxm31o wrote
Reply to comment by Cowsie in Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
Not EU wide, some EU countries do.
Overtilted t1_jcxm12p wrote
Reply to comment by Sanquinity in Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
In Belgium it is gambling according to the law...
Jack-Campin t1_jcxlz14 wrote
Reply to Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
I've only heard of loot boxes via academic researchers on the internet (who have never bothered explaining what they are). Not something the general public is aware of, I think.
frogOnABoletus t1_jcxl9eu wrote
Reply to Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
In this study about gambling, gambling has been linked to gambling and problem gambling. Meaning people who do gambling are more likely to gamble and are also more at risk from the negative effects of gambling.
BurnerAcc2020 t1_jcxkzqe wrote
Piggywonkle t1_jcxjzcl wrote
Reply to Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
Your lootbox mechanics, if not the entire game, are likely designed by straight up casinos. Regulation has been way too slow to catch up to horribly exploitative market practices in this context. These studies should have happened over a decade ago, and legislation should have been passed already. Instead, we're still entertaining arguments that they don't constitute gambling at all.
SeaTurtlePrince t1_jcxj60l wrote
Reply to Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
Ah yes this floor is made of floor...
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[deleted] t1_jcxexyc wrote
Reply to comment by soup3972 in Scientists find heatwaves at bottom of the ocean along the continental shelves of North America by Creative_soja
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Georgie___Best t1_jcxegov wrote
Reply to comment by TheThunderhawk in Specific cannabinoids revive adaptive immunity by reversing immune evasion mechanisms in metastatic tumours by Defiant_Race_7544
Pot smokers probably smoke less than the average cigarette smoker
Georgie___Best t1_jcxaf5b wrote
Reply to comment by LordGarryBettman in Loss of Menin helps drive the aging process, and dietary supplement can reverse it in mice by geoxol
I was going for sarcasm, but yes.
NolanSyKinsley t1_jcxa4k6 wrote
Reply to Scientists have found a novel way to block the transportation of mutant RNA and subsequent production of toxic repeat proteins which lead to the death of nerve cells in the most common subtypes of MND and FTD. by Wagamaga
Why do articles repeat the same thing 3 times in a row with very slightly different wording all the time? In the sub title intro statement, in the bullet text of an image, and then again as the intro to the article where they FINALLY explain the acronyms that they should have used as the one and only explanation of it in the title description. I don't need to read the same thing 3 times in a row to get through the intro of an article, it is super annoying and feels like a school child trying to hit 500 words on their essay.
8livesdown t1_jcx91x1 wrote
Reply to The neurophysiological underpinnings of malevolent creativity might vary by gender by tbroishere
There's nothing demonstrably "Maladaptive" about such behavior.
It's wretched, but plenty of adaptive behavior is wretched.
Cowsie t1_jcx7ay1 wrote
Reply to Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
Doesnt the EU have anti lootbox legislation because of stuff like this?
[deleted] t1_jcx637e wrote
[deleted] t1_jcx4lq5 wrote
Reply to comment by Sculptasquad in The neurophysiological underpinnings of malevolent creativity might vary by gender by tbroishere
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BabySinister t1_jcx4het wrote
Reply to comment by Sanquinity in Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
It is gambling. The major difference is that in traditional gambling your chasing a universally accepted value, money, while with a lootbox you are chasing perceived value in a game. In the end it's still spending money for a chance to get value. It's gambling and it shouldn't be a surprise that getting kids used to gambling has an effect on how often they will gamble in the rest of their life.
Alternative-Flan2869 t1_jcx4805 wrote
Reply to Scientists find heatwaves at bottom of the ocean along the continental shelves of North America by Creative_soja
This all does not look good. Fossil fuel use, cattle, crypto mining, etc. … gotta cut back fast.
asleepaddict t1_jcxvrz7 wrote
Reply to comment by Jack-Campin in Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling by AddictiveBehaviorLab
It is typically a pack of digital items to use in a video game. Usually chances of getting something considered “a very useful item” are slim to none.
Basically, loot boxes are purchased to unlock “random” items/characters with the hope of something great, instead of purchasing something specific.
I find that my gaming friends do not care for these types of things, while my decade younger sibling and their gaming friends are absolutely obsessed.